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World Chess72/100

Game Designer (Casual / Systems)

Опубликовано: 23 сентября 2026
Геймдизайнengame designgddgame balanceprogression systemsretentioncore loopslive opsanalyticscasual gamesmidcoredata-drivendocumentation
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World Chess is looking for a Game Designer (Casual / Systems) to create and maintain game design documentation, design features from concept to release, work on balance and progression systems, and improve long-term engagement and retention. The role focuses on systems, features, and balance on a live chess platform.
Game Designer (Casual / Systems) — World Chess We’re looking for a Game Designer to join the World Chess team and work on product features, game balance, and long-term player experience. What you’ll do • Create and maintain clear game design documentation • Design and develop game features (from concept to release) • Work on game balance and progression systems • Analyze player behavior and iterate based on data • Collaborate with product, analytics, art, and dev teams • Improve long-term engagement and retention What we’re looking for • 3+ years of experience as a Game Designer • Experience working on casual or midcore projects • Strong understanding of: • game systems • progression & balance • core loops and retention mechanics • Ability to design features end-to-end • Experience writing structured documentation (GDDs, specs) • Comfortable working on live products over long periods (1+ year) • Data-driven mindset (you know how to validate your decisions) Important: this role is NOT about • Narrative design (story, dialogues, lore) • Level design We’re specifically looking for someone focused on systems, features, and balance. Nice to have • Experience with live ops and events • Experience working with analytics tools Why join us • Work on a globally recognized chess platform • Opportunity to influence core product decisions Please send your CVs to the email ••••@••••.••

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